Frosthold runs on a 3.3.5a core. Here are the rates the game applies right now and what stays exactly as it was. It is the second thing worth reading before you roll a character.
These figures are the same ones the rest of the site reads: they come from the realm configuration, they are not typed by hand on this page. If a rate changes, this table changes with it.
| Item | Rate | Recruit a Friend | What it means |
|---|---|---|---|
| Experience | x8 | x24 | You level up eight times faster than in the original. |
| Uncommon items | x4 | Not applicable | Greens drop four times as often. |
| Rare items | x4 | Not applicable | Blues, also four times as often. |
| Gold from creatures | x2 | Not applicable | The gold creatures drop on death is doubled. |
| Gold from quests | x1 | Not applicable | Unchanged: quests pay exactly what they pay in the original. |
| Weapon skills | x3 | Not applicable | Skill with each weapon rises three times faster. |
| Professions | x4 | Not applicable | Professions rise four times faster. |
| Reputation | x8 | x16 | Reputation with each faction rises eight times faster. |
| Honor | x3 | Not applicable | Honor from player versus player combat builds up three times faster. |
Recruit a Friend, in detail
With Recruit a Friend experience is not doubled: it is tripled. The game grants a bonus worth twice the base rate on top of the normal experience, so x8 becomes x24, not x16.
Reputation is an exact double: x8 becomes x16.
The bonus stops working at level 60. That is a cap in the game itself, not a realm decision.
The rule of this page is simple: only what is configured and confirmed gets written down. Anything missing here is missing because it is not settled yet.
What is not written here yet
These options are missing above because they are neither configured nor confirmed. We would rather declare the gap than invent a value: when one is settled, it gets written on this page.
If you need to know one before rolling a character, ask and we will answer: hola@avsolem.com
The realm opens content in phases and the emulator does not always respect that line: an item can drop, an enemy can spawn or a quest can be completed from a phase later than the one that is open.
When that happens it is an emulator bug: it is not a prize and it is not a hidden feature. Report it and do not repeat it. Exploiting a bug on purpose to gain an advantage counts as cheating, and that one is in the rules.
An item obtained that way may be removed when the bug is fixed. If that ever happens, it gets explained at the time instead of being done quietly.